
This shot is extremely long and a lot of people walking in front of the camera. However, I was able to 3D track it by making masks. For the wood materials, I randomized the textures by using Vray Triplanar.
Randomizing the textures by using Vray Triplanar

In this shot, construction workers are carrying things like concrete and water to the top of the scaffolding. For Close-up shots, I used the actual textures of the scaffolding from the set to make the seamless CG. I did 3D tracking, texture, lighting, and compositing. This shot was also very long and has a lot of people walking everywhere. However, I was able to achieve decent tracking. At the end of this shot, the footage had a strong lens flare, so I added a similar lens flare on the CG element by using the plugin Optical Flare in order to make the compositing seamless.
For Close-up shots, textures of the woods from the set
